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 Brothers in Arms: Road to Hill 30

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MesazhTitulli: Brothers in Arms: Road to Hill 30   Sat Aug 15, 2009 5:14 pm

Brothers in Arms: Road to Hill 30 is a first-person shooter video game created by Gearbox Software for the PC, PlayStation 2, and Xbox. It is published by Ubisoft and was released in early 2005. The game takes place during World War II and focuses on realistic team strategy and tactics rather than the faster paced run and gun gameplay of the Call of Duty series. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.

Brothers in Arms: Road to Hill 30 was also used to re-create scenarios in a 2005 History Channel special, also titled Brothers in Arms . The Brothers in Arms series is often compared to "Band of Brothers".

Brothers in Arms is based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German Lines on D-Day. The game is based on the historical Mission Albany, in which the player has to complete true-to-life missions of the 101st.

The sequel Brothers in Arms: Earned in Blood is also based on the last missions of the 101st, such as link up with 82nd Airborne Division and capture of Saint-Sauveur-le-Vicomte (which historically did not involve the 101st A/B as a whole, but some members volunteered to assist the undermanned 82nd Division). The player takes the role of Sergeant Matthew Baker, a paratrooper (based on Harrison C. Summers and various other people) and leader of an airborne squad from Fox Company. The missions range from dropping into France on June 6 to the final defense of Hill 30 eight days later. Baker must lead his men through troubled times and make decisions that may result in the death of a paratrooper, which causes him much heartache.

Gameplay
In most levels of Brothers in Arms, the player is in command of one or two separate 1-3 man teams, with the exception of several sections in which the player is not in command of any unit. There are two types of teams, which are automatically provided before each mission:
* Fire team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and should be used for fixing the enemy with suppressive fire. Sometimes M1A1 Carbine or Thompson submachine gun.
* Assault team: Made up of soldiers usually with the M1A1 Carbine and the Thompson submachine gun and is good for flanking the enemy while they are pinned down by the players fire team. Sometimes M1 Garand.
Additionally, some levels provide the player with a tank in lieu of a team, providing players with heavy firepower and mobile cover. The player can also man the pintle-mounted Browning machine gun on the tank for additional suppression.
Brothers in Arms is notable for its intuitive command system. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs actually used by the military during World War II, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. It is nearly impossible to run and gun your way through the missions and using the tactics is absolutely necessary, just as in reality.
The focus on team command is emphasized by providing the player with a highly unstable firing capability. Instead of having almost perfect accuracy with weapons in games like Call of Duty, Brothers in Arms models weapons with erratic accuracy, and enemy fire can heavily interfere with a player's aim to simulate the effects of suppressive fire. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities.

System requirements
1 GHz CPU, 256 MB of RAM, 32 MB DirectX 9.0 compliant video card

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